{"id":9198,"date":"2016-11-08T14:01:40","date_gmt":"2016-11-08T11:01:40","guid":{"rendered":"http:\/\/www.klona.com.ua\/uslugi\/creation-of-the-game-world"},"modified":"2023-02-26T01:12:30","modified_gmt":"2023-02-25T22:12:30","slug":"creation-of-the-game-world","status":"publish","type":"uslugi","link":"https:\/\/klona.ua\/en\/uslugi\/creation-of-the-game-world","title":{"rendered":"Creation of the game world"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\" id=\"h-game-world\">Game world<\/h3>\n\n\n\n<p><strong>The game world displays<\/strong> specificity of the genre and<strong> the essence of the plot<\/strong> , he lures with bright and interesting locations and careful study of the environment.<\/p>\n\n\n\n<p><strong>main characters<\/strong> and their allies<strong> able to induce empathy<\/strong> but complete<strong> immersion depends on the quality of the game world.<\/strong> <\/p>\n\n\n\n<p>Separate<strong> hints and details<\/strong> the world<strong> is told<\/strong> plot<strong> history<\/strong> : Scraps of newspaper with information, graffiti, giant statues &#8211; all<strong> causes intrigue<\/strong> and forces the player to move on.<\/p>\n\n\n\n<p>Studio KLONA will create a vivid and memorable universe to which the player will return again and again.<\/p>\n\n\n\n<p>The average price for creating a game world is 100 thousand hryvnia.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-the-price-for-developing-a-game-to-order-depends-on\">THE PRICE FOR DEVELOPING A GAME TO ORDER DEPENDS ON:<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>the number of concepts and<a href=\"http:\/\/www.klona.ua\/en\/uslugi\/3d-rendering\" target=\"_blank\" rel=\"noreferrer noopener\"> renders<\/a> ;<\/li>\n\n\n\n<li>the amount of edits for the selected concept;<\/li>\n\n\n\n<li>detail and size of the universe;<\/li>\n\n\n\n<li>terms of project implementation.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-custom-game-development-steps\">CUSTOM GAME DEVELOPMENT: STEPS<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Drawing up a technical task for creating a game world.<\/strong> At this stage, an idea is submitted, as a rule, this is a verbal (text) description of the game world. Key technical points are also discussed: genre, theme, type.<\/li>\n\n\n\n<li><strong>Marketing research in game development<\/strong> &#8230; The target audience and its main preferences are highlighted.<\/li>\n\n\n\n<li><strong>Search for references<\/strong> &#8230; Collection of information about backgrounds, landscapes, selection of photos of nature objects and inventory.<\/li>\n\n\n\n<li><strong>Creation of 5 design concepts in the development of a game to order.<\/strong> Presentation of scene styles and locations and elaboration of the placement of the main objects.<\/li>\n\n\n\n<li><strong>Refinement of the selected concept<\/strong> the created game universe consists in detailing objects, exposing lighting, adding colors and textures.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-game-development-types-of-worlds\">GAME DEVELOPMENT: TYPES OF WORLDS<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-open-worlds-in-the-creation-of-a-gaming-universe\">Open worlds in the creation of a gaming universe<\/h3>\n\n\n\n<p>Let the player<strong> move freely<\/strong> in space,<strong> search<\/strong> new and interesting locations,<strong> to interact<\/strong> with minor characters. Many open worlds<strong> limited by city limits<\/strong> (Assassin&#8217;s Creed) or<strong> region<\/strong> (Fallout). These universes depend on the linearity of the plot, although they provide a lot of freedom.<\/p>\n\n\n\n<p><strong>Construction games<\/strong> or<strong> sandboxes<\/strong> have no plot. The only goal<strong> survive and explore<\/strong> created game world. The brightest representatives of this trend are<strong> Minecraft<\/strong> and<strong> The sims<\/strong> &#8230;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-worlds-maps-in-the-development-of-a-game-to-order\">Worlds-maps in the development of a game to order<\/h3>\n\n\n\n<p>Are used<strong> in global strategies,<\/strong> where is the player<strong> runs the state<\/strong> or civilization. The whole<strong> game process<\/strong> is divided into three components &#8211;<strong> control<\/strong> bases, scientific<strong> research<\/strong> and<strong> improvement<\/strong> production. <\/p>\n\n\n\n<p>The gameplay in global strategies is diluted<strong> tactical battles<\/strong> in real time.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-stage-world-in-3d-game-development\">Stage world in 3D game development<\/h3>\n\n\n\n<p><strong>Arena<\/strong> or the scene represents the play<strong> world in fighting games<\/strong> &#8230;<strong> Three-dimensionality<\/strong> allows players to use depth as well, such as<strong> additional dodge ability<\/strong> from the enemy. In addition, items are placed on the arena that threaten the health of characters or can be used as weapons.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-story-worlds-in-game-development\">Story worlds in game development<\/h3>\n\n\n\n<p>Characterized<strong> linearity in history<\/strong> , the player must go through a certain<strong> sequence of events<\/strong> ,<strong> locations or missions<\/strong> &#8230; There is often only one route the player must follow through the levels. Or developers can provide<strong> some freedom of choice<\/strong> and let<strong> choose from several paths<\/strong> to win or pass<strong> Additional tasks<\/strong> &#8230;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-static-worlds-in-2d-game-development\">Static worlds in 2D game development<\/h3>\n\n\n\n<p>In quest games, the game level is drawn in advance<strong> one big picture<\/strong> , on which<strong> game objects are placed<\/strong> for interaction. Depending on the genre of the narration, they can be<strong> fabulous or more realistic<\/strong> &#8230;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-principles-of-creating-a-game-world\">PRINCIPLES OF CREATING A GAME WORLD<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-dynamics-in-custom-game-development\">Dynamics in custom game development<\/h3>\n\n\n\n<p>Even in a static location, there should be<strong> traffic<\/strong> &#8230; The thrill of the fire in the fireplace and even the steam from a cup of coffee &#8211;<strong> make the game enjoyable<\/strong> and research. A completely different level of dynamics is a qualitative study of the environment &#8211; conversations of people on the street or a lively dispute between merchants.<strong> Objects<\/strong> can not only move, but also be<strong> interactive for the character<\/strong> &#8211; overturn the table, light the lamp, and move the cup.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-high-quality-game-world-lighting\">High-quality game world: lighting<\/h3>\n\n\n\n<p>Simple<strong> geometry<\/strong> and ordinary<strong> textures will be transformed<\/strong> if you make lighting. It&#8217;s not just information about weather, time of day and mood. The play of light and shadow<strong> creates the atmosphere of the game<\/strong> &#8230; Dynamic lighting in a new way<strong> will present the location<\/strong> and will demonstrate the gameplay.<br>The color of the lighting says a lot about the danger and complements the music wonderfully. For example, if in dangerous places &#8211; thicken the shadows or add a red-green color.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-the-scale-in-creating-a-gaming-universe\">The scale in creating a gaming universe<\/h3>\n\n\n\n<p>Correctly selected<strong> proportions will help you figure it out<\/strong> in the gameplay, determine the player how<strong> interact with objects of the environment<\/strong> &#8211; is it possible to jump or climb up the object. The scale of space allows<strong> evaluate the play space<\/strong> and the duration of the mission or level.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-visual-content-in-game-development\">Visual content in game development<\/h3>\n\n\n\n<p><strong>History<\/strong> games and even locations<strong> are revealed gradually<\/strong> , because the intrigue will keep the user in the game for a long time. The predictable plot is boring and monotonous. Content and materials on locations<strong> promote mindfulness<\/strong> and<strong> keeping interest<\/strong> &#8230; Depending on the genre, the visual design of the inventory and items is also important. Especially in the historical genre<strong> miss in ages and equipment will be criticized<\/strong> both journalists and players.<\/p>\n\n\n\n<p>KLONA game development studio creates new and amazing worlds<\/p>\n\n\n\n<p>Contact the company managers for information.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Studio KLONA will create a vivid and memorable universe to which the player will return again and again. The average price for creating a game world is 100 thousand hryvnia.<\/p>\n","protected":false},"author":1,"featured_media":18903,"template":"","meta":{"footnotes":""},"tags":[],"uslugi_cat":[822],"uslugi_relation":[],"class_list":["post-9198","uslugi","type-uslugi","status-publish","has-post-thumbnail","hentry","uslugi_cat-game-creation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.6 (Yoast SEO v23.6) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Creation of the game world: order, price, cost, terms - KLONA Company<\/title>\n<meta name=\"description\" content=\"You can apply for the creation of the game world by the CLONA company on this website. Price from 70 thousand UAH. From 1 month. 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